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Electronic Arts is seeking a Full-Stack Software Engineer III to join their Central Technology team, focusing on Infrastructure & Platform Services. As a Software Engineer on this team, you will report to the Senior Director of Engineering and collaborate with studios to develop internal tools that shape gameplay, progression, and live services. You will maintain an AI-first mentality, finding opportunities to integrate AI and automation into the development lifecycle and product features.

Responsibilities:

  • Write testable and scalable code across the stack, integrating AI-driven logic into tools used by Live Teams.
  • Implement AI capabilities, such as LLM integrations and vector databases, to remove developer bottlenecks and improve tool intelligence.
  • Design components and microservices to ensure the stack supports evolving AI technologies.
  • Partner with game designers and producers to deliver features in an agile, iterative model.
  • Perform code reviews and mentor engineers on modern patterns, including the use of AI for tests and documentation.

Qualifications:

  • 6+ years of experience building web projects using modern development practices, including frontend UI and backend microservices.
  • Hands-on experience building products with AI capabilities, such as prompt engineering, RAG, or agentic workflows.
  • Experience building backend services using Node, Kotlin, Go, or similar technologies.
  • Experience with TypeScript, including modern patterns such as React hooks, functional components, and advanced type systems.
  • Experience deploying services on cloud-based infrastructures such as Kubernetes, AWS, GCP, or Azure.