As an Audio Software Engineer on the EA SPORTS™ UFC team, you will develop audio features, tools, and workflows with Audio Artists, Designers, and Engineers.
Responsibilities:
- Build, test, debug, and maintain real-time audio features and systems.
- Improve tools and pipelines for the Audio team.
- Investigate defects and optimize memory, CPU use, and runtime performance.
- Collaborate across teams to deliver high-quality audio experiences.
Qualifications:
- 3+ years of C++ development experience.
- Experience with real-time, performance-sensitive, or game systems.
- Understanding of object-oriented design, memory management, multithreading, and debugging.
- Ability to maintain internal and third-party technology in complex codebases.
- Familiarity with audio technology, game development, PC, or console platforms is a plus.
- Curiosity about AI-assisted tools and critical validation of generated output.
Electronic Arts offers a comprehensive benefits package, including medical insurance, mental health support, retirement savings, paid time off, family leave, and free games.
