We're looking for a highly skilled Build & Release Engineer to join our team at Electronic Arts. As a Build Engineer, you will play a crucial role in delivering high-quality builds to internal and external parties, ensuring smooth releases, and collaborating with cross-functional teams to achieve development goals.
Responsibilities:
- Assist with development and orchestration of deployment workflows as well as performing deployments.
- Contribute to the technical build pipeline in C# and Groovy that automates and drives the build system and other related tooling.
- Actively participate in cross-discipline collaborations to implement new workflows and gain knowledge about the game development life cycle.
- Help support our integration process, emergent work, and deployments.
- Troubleshoot and resolve performance and stability issues in the dev and release branch environments.
Requirements:
- 2+ years of game studio experience working with first parties in a AAA games studio, ideally in build engineering.
- Previous experience working with regular title updates.
- Programming experience in C#/Java/OOP.
- Scripting and automation skills in one or more of Groovy, Python, Powershell, or similar.
- Experience with automated build systems such as Jenkins, TeamCity, or equivalent.
- Experience with Perforce or equivalent.
- Bachelor's degree in Computer Science or a related field, or equivalent experience.
Preferred Qualifications:
- Experience with VMWare/Openshift.
- Experience with ADX, Grafana, or similar.
- Experience with JIRA or equivalent.
- Experience with Azure/AWS.
- Must be self-driven and a team player with a solid work ethic.
- Passion for games.
- Excellent communication skills.
- Intellectual curiosity.




