We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization.
Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++).
What you will be doing:
- Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++
- Develop new register allocation compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
- Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
- Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
What we need to see:
- B.S./ M.S./PhD. (or equivalent experience); MS/ PhD highly desired
- Compiler code generation experience (preferably with LLVM)
- Proficient hands-on C++ programming skills
- Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems
- Good communication and documentation skills and self-motivated
Ways to stand out from the crowd:
- Significant academic compiler related project or thesis work
- Background in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)
- Experience in compiler unit testing, IRs, and visualization of IRs
With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world’s most desirable employers.

