We're looking for a highly skilled Build & Release Engineer to join our team at Electronic Arts. As a Build Engineer, you will play a crucial role in delivering high-quality builds to internal and external parties, ensuring smooth releases, and collaborating with cross-functional teams to achieve development goals.

Responsibilities:

  • Assist with development and orchestration of deployment workflows as well as performing deployments.
  • Contribute to the technical build pipeline in C# and Groovy that automates and drives the build system and other related tooling.
  • Actively participate in cross-discipline collaborations to implement new workflows and gain knowledge about the game development life cycle.
  • Help support our integration process, emergent work, and deployments.
  • Troubleshoot and resolve performance and stability issues in the dev and release branch environments.

Requirements:

  • 2+ years of game studio experience working with first parties in a AAA games studio, ideally in build engineering.
  • Previous experience working with regular title updates.
  • Programming experience in C#/Java/OOP.
  • Scripting and automation skills in one or more of Groovy, Python, Powershell, or similar.
  • Experience with automated build systems such as Jenkins, TeamCity, or equivalent.
  • Experience with Perforce or equivalent.
  • Bachelor's degree in Computer Science or a related field, or equivalent experience.

Preferred Qualifications:

  • Experience with VMWare/Openshift.
  • Experience with ADX, Grafana, or similar.
  • Experience with JIRA or equivalent.
  • Experience with Azure/AWS.
  • Must be self-driven and a team player with a solid work ethic.
  • Passion for games.
  • Excellent communication skills.
  • Intellectual curiosity.