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Electronic Arts is seeking a Concept Artist (Wardrobe/Accessories) to join the EA SPORTS FC team in Vancouver. As a Concept Artist, you will play a crucial role in shaping the game's visual identity by creating concept art for player clothing items, shoes, and accessories.

Responsibilities:

  • Collaborate with Development Directors, Art Directors, and the Character Art team to create concept art that meets visual targets
  • Gather reference and create Mood Boards for various garments, shoes, and accessories across multiple styles and fashion genres
  • Prepare and present design roughs for directional approval and create detailed final garment and outfit concept art
  • Support 3D artists by delivering clear, well-structured visual guides that translate seamlessly into in-game assets
  • Stay up-to-date with industry trends and techniques, bringing fresh ideas and innovations to the team

Required Qualifications:

  • Passion for fashion and experience designing and concepting game characters
  • Familiarity with creating Directional Packages, including turnarounds, detail shots of accessories, and material call-outs
  • Ability to reinterpret and render realistic real-world fashion garments, including structural details like hems, seams, pockets, patterns, fit, and folds
  • Knowledge of realistic anatomy, clothing, fabric, materials, and how they drape and fold around bodies
  • Skilled in rendering and dynamically posing figures in motion, action, and dramatic situations
  • Versatile and able to design and concept realistic-looking and stylized characters and costumes
  • Experience creating multiple pattern variations using color, texture, and graphics
  • Solid awareness of posing figures, posture, facial expression, gesture, and movement
  • Good graphic design and typography skills

Nice to Have:

  • Basic knowledge of 3D workflows and the ability to integrate 3D greyblocks or models into concept development
  • Collaborative by nature and able to work with Cine, VFX, and other visual directors
  • Storyboard experience, including working knowledge of cinematography terms, shots, and common techniques and terminology
  • Skilled in creating concept key frames for animation, VFX, and motion graphics

Software & Tools Proficiency:

  • Experience with industry-standard 2D digital painting (e.g., Photoshop)
  • Familiar with 3D tools (e.g., Blender, Maya, Substance Designer, Marmoset)
  • Familiar with Miro, Slack, and other common communication software