Electronic Arts is looking for a Rendering Software Engineer to join the EA SPORTS UFC team in Vancouver, British Columbia.
As a Rendering Software Engineer, you will work on improving visual quality, performance, and player experience, while partnering with Engineers, Artists, and Designers.
The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.
Responsibilities:
- Develop and maintain rendering features, engine components, and tools.
- Research and implement real-time rendering techniques.
- Collaborate with Art and Design teams to turn visual goals into technical solutions.
- Debug, profile, and optimize CPU/GPU performance.
Qualifications:
- 3+ years of professional C++ development experience.
- 2+ years working with real-time rendering engines.
- Experience with DirectX 12, Vulkan, Metal, or similar APIs.
- Experience with graphics debugging, profiling, optimization, multithreading, memory management, and PC or console development.
- Experience developing or implementing real-time rendering techniques.
- Experience in utilizing AI-assisted development tools.
The team works in a hybrid model, with three days per week onsite at the EAV Studio in Burnaby, British Columbia. The role reports to the Senior Software Engineer.
Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, work-life, and collective well-being support.

