Electronic Arts is seeking a highly skilled Build & Release Engineer to join their team. The successful candidate will be responsible for making and delivering builds to internal and external parties, ensuring smooth releases, and collaborating with cross-functional teams.
Responsibilities:
- Assist with development and orchestration of deployment workflows
- Perform deployments
- Contribute to the technical build pipeline in C# and Groovy
- Participate in cross-discipline collaborations to implement new workflows
- Support integration processes, emergent work, and deployments
- Troubleshoot and resolve performance and stability issues
Requirements:
- 2+ years of game studio experience in a AAA games studio, ideally in build engineering
- Previous experience working with regular title updates
- Programming experience in C#/Java/OOP
- Scripting and automation skills in Groovy, Python, Powershell, or similar
- Experience with automated build systems such as Jenkins, TeamCity, or equivalent
- Experience with Perforce or equivalent
- Bachelor's degree in Computer Science or a related field, or equivalent experience
Preferred Qualifications:
- Experience with VMWare/Openshift
- Experience with ADX, Grafana, or similar
- Experience with JIRA or equivalent
- Experience with Azure/AWS
Benefits:
- Comprehensive benefits package including medical insurance, mental health support, retirement savings, paid time off, family leave, and free games


