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Electronic Arts is seeking a highly skilled Build & Release Engineer to join their team. The successful candidate will be responsible for making and delivering builds to internal and external parties, ensuring smooth releases, and collaborating with cross-functional teams.

Responsibilities:

  • Assist with development and orchestration of deployment workflows
  • Perform deployments
  • Contribute to the technical build pipeline in C# and Groovy
  • Participate in cross-discipline collaborations to implement new workflows
  • Support integration processes, emergent work, and deployments
  • Troubleshoot and resolve performance and stability issues

Requirements:

  • 2+ years of game studio experience in a AAA games studio, ideally in build engineering
  • Previous experience working with regular title updates
  • Programming experience in C#/Java/OOP
  • Scripting and automation skills in Groovy, Python, Powershell, or similar
  • Experience with automated build systems such as Jenkins, TeamCity, or equivalent
  • Experience with Perforce or equivalent
  • Bachelor's degree in Computer Science or a related field, or equivalent experience

Preferred Qualifications:

  • Experience with VMWare/Openshift
  • Experience with ADX, Grafana, or similar
  • Experience with JIRA or equivalent
  • Experience with Azure/AWS

Benefits:

  • Comprehensive benefits package including medical insurance, mental health support, retirement savings, paid time off, family leave, and free games